Files
StormworksMCLib/Button.lua
2024-07-18 20:16:52 +02:00

93 lines
3.6 KiB
Lua

-- Author: B00tLoad_
-- GitHub: https://github.com/B00tLoad
-- Workshop: https://steamcommunity.com/id/B00tLoad_/myworkshopfiles/?appid=573090
allButtons = {}
touchedLastTick= false
--- Type definition
--- @class Button
--- @field x number
--- @field y number
--- @field width number
--- @field height number
--- @field text string
--- @field touched boolean
--- @field borderColor Color
--- @field fillColor Color
--- @field textColor Color
--- @field fillColorPressed Color
--- @field private onpressed function
--- @field private onhold function
--- @field private onreleased function
--- @field private customDraw function
Button = {}
--- Constructs a new Button, adds it to the list of all buttons and returns a table containing the button and its index
--- @param x number X coordinate of the button's top left corner
--- @param y number Y coordinate of the button's top left corner
--- @param width number the width of the button
--- @param height number the height of the button
--- @param text string
--- @param borderColor Color|nil defaults to white
--- @param fillColor Color|nil defaults to transparent
--- @param textColor Color|nil defaults to white
--- @param fillColorPressed Color|nil defaults to fillColor
--- @param onpressed function|nil
--- @param onhold function|nil
--- @param onreleased function|nil
--- @param customDraw function|nil
--- @return Button
function Button:new(x, y, width, height, text, borderColor, fillColor, textColor, fillColorPressed, onpressed, onhold, onreleased, customDraw)
c = {x=x or 0, y=y or 0, width = width-1 or 0, height = height-1 or 0, text = text or "", touched = false,
borderColor = borderColor or Color:newRGB(255, 255, 255), fillColor = fillColor or Color:newRGBA(0, 0, 0, 0), textColor = textColor or Color:newRGB(255, 255, 255), fillColorPressed = fillColorPressed or fillColor or Color:newRGBA(0, 0, 0, 0),
onpressed = onpressed or function (self)end, onhold = onhold or function (self)end, onreleased = onreleased or function (self)end, customDraw = customDraw or function (self)end}
allButtons[#allButtons+1] = c
return c
end
function Button:onTick()
isTouched = input.getBool(1)
touchX = input.getNumber(3)
touchY = input.getNumber(4)
for i=1, #allButtons do
b=allButtons[i]
if ((touchX >= b.x ) and (touchX <= (b.x + b.width) )) and ((touchY >= b.y) and (touchY <= (b.y + b.height))) then
if isTouched and not touchedLastTick then
b:onpressed(b)
b.touched = true
end
if(isTouched and touchedLastTick) then
b:onhold(b)
end
if not isTouched and touchedLastTick then
b:onreleased(b)
b.touched = false
end
end
end
touchedLastTick = input.getBool(1)
end
function Button:onDraw()
for i=1, #allButtons do
---@type Button
b=allButtons[i]
if b.touched then
screen.setColor(b.fillColorPressed.r, b.fillColorPressed.g, b.fillColorPressed.b, b.fillColorPressed.a)
else
screen.setColor(b.fillColor.r, b.fillColor.g, b.fillColor.b, b.fillColor.a)
end
screen.drawRectF(b.x, b.y, b.width, b.height)
screen.setColor(b.borderColor.r, b.borderColor.g, b.borderColor.b, b.borderColor.a)
screen.drawRect(b.x, b.y, b.width, b.height)
screen.setColor(b.textColor.r, b.textColor.g, b.textColor.b, b.textColor.a)
screen.drawTextBox(b.x+1, b.y+1, b.width-1, b.height-1, b.text, 0, 0)
b:customDraw(b)
end
end